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  Playvo Development Ltd is a small but focused solutions provider for games, embedded software and development tools with fifteen years experience in the industry.

In that time our programming team have provided solutions for a wide range of high street products. These have included PC, GameBoy Advance, PlayStation and accessories for the iPod.

Additionally we have created software for a number of successful PC and console games, such as Miuchiz
, San Francisco Rush 2049, Saboteur, Shoot Out '97 and Total NBA'97.

Our experience began in the early days of PC’s where graphics where limited to CGA and effective fast software was programmed in C/C++ and assembler. We have evolved with the technology and now can additionally provide deliverable embedded chip solutions for plug-in PC cameras (CMOS imager), LCD’s, and RF modules.

Our ethos is to work closely with the clients, through all stages of the project to ensure the business vision for the product is realised within the market place. This has meant that our experience has ranged from being involved in projects from the concept stage through to critical solution consultancy and delivery. On these occasions we have been able to implement strategies for dealing with extensive amounts of internally written code by the client and data previously unseen by Playvo. As part of this process we develop and implement error capture processes and code to ensure the points of failure can be identified efficiently at source. Through this robust approach we are able to work closely with the clients' development team to over come product errors and work towards maintaining the project momentum to achieve market place delivery.

We look forward to discussing further how Playvo can develop solutions for your products or provide critical project development or tools.


Chris Emsen (MD).