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Winter 2011
Dance
Party: Working from the success of Motion-On-The-Move we
produced a dancing game mixing motion capture technology with
streamed video producing a plug-in TV dancing game with sub $50
retain price. |
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Autumn 2010 - Autumn 2011
Motion-On-The-Move
is a plug-in TV games console aimed at the 2nd world
market.
It has 2 controllers similar to the Wii and brings Wii style games
to a market that cannot afford the full console.
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Winter - Spring 2006
Working with the Chinese manufacture Ever Sparkle to produce a range of
unique optical products using a high end embedded processor. |
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Summer - Winter 2005
An ongoing project working closely with Ever Sparkle Technologies in
China to produce a new and inexpensive console incorporating LCD and
plug-in TV output options. |
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Winter - Summer 2005
Working with a high-end microprocessor to link together an iPod
with several discrete components to provide a high quality video
playing accessory.
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Summer - Winter 2004
MobiCam A project to create a device
that used 1Mbit digital RF to transfer images from up to 4 separate
remote cameras back to a portable display unit. We where responsible
for all programming on the SunPlus CPU together and interfacing the
cameras, RF boards and LCD to the CPU. |
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Spring - Summer 2004
An AGB accessory which allowed Hasbro's Colour Video Now CD
movies to be played and displayed on the AGBs internal screen. Working
with Hasbro’s internal hardware engineers we created an FPGA to enable
the image bitstream to be decoded, enhanced and transferred through
the cartridge port and be displayed on the AGB's screen. We designed
the image enhancement routines (implement in the FPGA) and programmed
all the AGB user interface code which included passing back to the
FPGA play, pause, etc. commands. |

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Summer 2003
WormCAM 2 Enhancements to the first version of the AGB-camera
accessory, including better image compression to allow more images to
be stored in memory, auto brightness and improved PC software. |
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Autumn 2003
Infra Red remote controller for PlayStation 2 which allowed any
infra-red TV remote controller to control the CD and DVD functions of
the PS2. |

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Spring - Summer 2002
WormCAM A digital colour camera for GameBoy
Advance which
saves pictures to non-volatile RAM in the camera module.
Additionally WormCAM uses the AGB to provide picture editing, slide show,
Spy-Camera and PC-Link functions.
The project was engineered to interface through the AGB serial port to
the camera and NVRAM.
The mini-apps provided a paint program which allowed true colour
editing of pictures, allowing users to draw lines, filled/unfilled
rectangles, enter text all with multi-level undo/redo and then save
the edited image back to the NVRAM.
Spy-Camera uses motion detection algorithms to only save the picture
when a significant change has occurred over the last picture. PC-Link
is a Windows program linking WormCAM to a PC through the serial port.
It provides thumbnail and full screen views of the pictures saved in
the NVRAM; scaling and saving the pictures as .BMP files. |

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Autumn 2000 - Summer 2001
WAVE Link/WAVE Back (Embedded hardware).
A portable palm sized device aimed at the teenager market. Using 18
MHz Sharp 16-bit SM6010 processor and black and white LCD display. The
device provides standard calendar, notepad, calculator, etc.
applications together with email over a local network using RF
communication. The email application also allows attachments created
using the built in camera and audio sampling facilities to be
transmitted wirelessly up to 500 ft. We where responsible for
implementing the complete operating system for the hardware writing
low level drivers for: Flash RAM; camera; audio sampling/playback;
filing system; graphics primitives; interface to the RF hardware;
stylus reading; and downloadable game support. Additionally we
completed the Planner, Sketch Pad, Tape Deck, Auto Cam and Calculator
applications. |