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Playvo
Development Ltd is a small but focused solutions
provider for games, embedded software and development tools with more than
fifteen years experience in the industry. In that time
our programming team have provided solutions for a wide range of high street
products. These have included custom embedded solutions, and solutions for
PC, GameBoy Advance, PlayStation and accessories
for the iPod. Additionally
we have created software for a number of successful games for PC and console, these include Miuchiz™,
San Francisco Rush 2049, Saboteur, Shoot Out '97 and Total NBA'97. Our experience
began in the early days of PCs where graphics where limited to CGA and CPUs
required fast, compact and efficient software programmed in C and assembler.
We have evolved with the technology, and now deliver solutions for embedded
chips and the mainstream consoles. Our ethos is
to work closely with the clients through all stages of the project. Ensuring
the business vision for the product is realised within the market place. Our
experience means we can provide invaluable feedback and assistance at all
stages of a projects' development; from the concept stage, hardware and
software development, down-costing the BOM, manufacturing testing, through
to delivery of the finished product.
Playvo's software team has a talent for
dealing with old & legacy source code, debugging, and bug-prevention. Our
bug-prevention system means that bugs and errors are identified efficiently
and early in the source code, before they have time to manifest themselves
into errors that cause catastrophic failure deep within the main project
code. Through this robust approach we are able to maintain the project
momentum towards final market place delivery. We look forward to
discussing further how Playvo can develop solutions for your
products, providing critical project development and\or tools to
ensuring it is released on-time into the market place. Chris Emsen (MD).
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