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Playvo Development Ltd is a small but focused solutions provider for games, embedded software and development tools with more than fifteen years experience in the industry.

In that time our programming team have provided solutions for a wide range of high street products. These have included custom embedded solutions, and solutions for PC, GameBoy Advance, PlayStation, iPhone and iPod.

Additionally we have created software for a number of successful games for PC and console, these include Miuchiz, San Francisco Rush 2049, Saboteur, Shoot Out '97 and Total NBA'97.

Our experience began in the early days of PCs where graphics where limited to CGA and slow CPUs required compact and efficient software programmed in assembler and C. We have evolved with the technology, and now deliver solutions for embedded chips and the mainstream consoles.

Our ethos is to work closely with the clients through all stages of the project. Ensuring the business vision for the product is realised within the market place. Our experience means we can provide invaluable feedback and assistance at all stages of a projects' development; from the concept stage, hardware and software development, down-costing the BOM, manufacturing testing, through to delivery of the finished product.

Playvo's software team has a talent for dealing with old & legacy source code, debugging, and bug-prevention. Our bug-prevention system means that bugs and errors are identified efficiently and early in the development cycle, before they have time to manifest themselves into errors that cause catastrophic failure deep within the main project code. Through this robust approach we are able to maintain the project momentum towards final market place delivery.

We look forward to discussing further how Playvo can develop solutions for your products, providing critical project development and\or tools to ensuring it is released on-time into the market place.

Chris Emsen (MD).